FAQ

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This FAQ covers how FOREST works, what you can customise, how mechanics behave, and what each system means in the creation process.

1. Core Concepts

FOREST is a creation protocol that allows anyone to design, launch and scale custom tokens with configurable mechanics, flexible tokenomics and integrated engagement tools.

2. Customisation & Mechanics

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What can I customise in my token?

  • Supply logic

  • Allocation split

  • Bonding curve type (for early price discovery)

  • Fees (buy and sell)

  • Buyback percentage

  • Staking / reward pools

  • Liquidity thresholds

  • Mini-apps through Campaign OS

What is a Playable Token?

A Playable Token is a token linked to a mini-app built with Campaign OS. Users can interact directly through quests, games, referrals, staking modules, or HTML5 utilities that drive attention and on-chain activity.

What is Campaign OS?

A system that lets creators attach interactive experiences to their tokens. Campaign OS handles app logic, user actions, and routing events (like revenue or buybacks) back into the token.

3. Lifecycle & Progression

Graduation is the moment a token completes its bonding-curve phase and transitions into its long-term liquidity state after reaching its configured progression threshold.

Can tokens evolve over time?

Yes. FOREST supports dynamic mechanics that change as users trade, participate or interact with mini-apps.

4. Publishing & Editing

What is required to publish a token?

A wallet, a configured token, and confirmation of the creation steps. FOREST handles deployment, liquidity setup, and configuration execution.

Can I edit a token after publishing?

Only parameters marked as adjustable by the protocol can be changed. Most core tokenomics become permanent once published to maintain fairness.

What happens if my experiment fails?

Nothing breaks. Failed experiments simply become part of the ecosystem’s history.

Does FOREST limit what I can build?

No. FOREST is permissionless. As long as your mechanics use the available modules, you can combine them in any structure you want.

Glossary

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A–F

Allocation Split How supply is divided across liquidity, treasury, staking, airdrop or other pools.

Bonding Curve A pricing mechanism used during early discovery. Price changes depending on how many tokens have been bought or sold.

Buy Fee / Sell Fee Percentage taken from each buy or sell order, configurable by the creator.

Buyback Automatic repurchasing of a token using collected fees or app revenue.

Campaign OS FOREST’s mini-app engine enabling playable quests, games, rewards and engagement modules.

Circulating Supply Total amount of tokens currently held by users and in liquidity.

Creator Treasury Pool allocated to the creator for rewards, marketing, partnerships or ecosystem growth.

Graduation The transition from bonding curve pricing to long-term liquidity mode after the configured threshold is reached.

G–P

Liquidity Threshold The point at which a token graduates from its curve phase.

Mechanics Individual components that define how a token behaves - curves, fees, rewards, buybacks, allocations.

Mini-App A small HTML5 or logic-driven module integrated directly into a token through Campaign OS.

Playable Token A token that includes an integrated interactive experience.

Progression Bar A visual indicator showing how close a token is to reaching its liquidity threshold and graduating.

Rewards Pool Allocation reserved for staking rewards, user incentives, or engagement distributions.

Routing How fees and revenue are directed between creator, protocol, buybacks or rewards.

S–Z

Staking Pool Pool of tokens used to reward long-term holders.

Supply Logic Defines how tokens are created, burned or distributed.

Tokenomics The economic structure of a token - supply, fees, buybacks, curves, allocations.

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