# FAQ

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This FAQ covers how FOREST works, what you can customise, how mechanics behave, and what each system means in the creation process.
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### 1. Core Concepts

{% tabs %}
{% tab title="What is FOREST?" %}
FOREST is a creation protocol that allows anyone to design, launch and scale custom tokens with configurable mechanics, flexible tokenomics and integrated engagement tools.
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{% tab title="What makes FOREST different?" %}
Traditional launchpads give you fixed templates.\
FOREST gives you modular mechanics - supply, fees, splits, buybacks, curves, rewards and mini-apps that you can shape however you want.
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{% tab title="Do I need technical skills?" %}
No. FOREST handles contract deployment, liquidity setup and mechanics under the hood.\
You configure everything in a guided interface.
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### 2. Customisation & Mechanics

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Everything below is configurable by the creator.
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#### What can I customise in my token?

* Supply logic
* Allocation split
* Bonding curve type (for early price discovery)
* Fees (buy and sell)
* Buyback percentage
* Staking / reward pools
* Liquidity thresholds
* Mini-apps through Campaign OS

#### What is a Playable Token?

A Playable Token is a token linked to a mini-app built with Campaign OS.\
Users can interact directly through quests, games, referrals, staking modules, or HTML5 utilities that drive attention and on-chain activity.

#### What is Campaign OS?

A system that lets creators attach interactive experiences to their tokens.\
Campaign OS handles app logic, user actions, and routing events (like revenue or buybacks) back into the token.

### 3. Lifecycle & Progression

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{% tab title="Graduation" %}
Graduation is the moment a token completes its bonding-curve phase and transitions into its long-term liquidity state after reaching its configured progression threshold.
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{% tab title="How fees work" %}
Buy and sell fees are set by the creator.\
These fees can route to:

* creator treasury
* protocol
* buybacks
* reward or staking pools
  {% endtab %}

{% tab title="Buybacks" %}
Buybacks use a percentage of fees + revenue to automatically purchase the token from the market, supporting liquidity and reducing circulating supply depending on configuration.
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#### Can tokens evolve over time?

Yes. FOREST supports dynamic mechanics that change as users trade, participate or interact with mini-apps.

### 4. Publishing & Editing

#### What is required to publish a token?

A wallet, a configured token, and confirmation of the creation steps.\
FOREST handles deployment, liquidity setup, and configuration execution.

#### Can I edit a token after publishing?

Only parameters marked as adjustable by the protocol can be changed.\
Most core tokenomics become permanent once published to maintain fairness.

#### What happens if my experiment fails?

Nothing breaks. Failed experiments simply become part of the ecosystem’s history.

#### Does FOREST limit what I can build?

No. FOREST is permissionless.\
As long as your mechanics use the available modules, you can combine them in any structure you want.

## Glossary

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A structured reference of all terms used in FOREST. Definitions remain exactly as written.
{% endhint %}

### A–F

**Allocation Split**\
How supply is divided across liquidity, treasury, staking, airdrop or other pools.

**Bonding Curve**\
A pricing mechanism used during early discovery.\
Price changes depending on how many tokens have been bought or sold.

**Buy Fee / Sell Fee**\
Percentage taken from each buy or sell order, configurable by the creator.

**Buyback**\
Automatic repurchasing of a token using collected fees or app revenue.

**Campaign OS**\
FOREST’s mini-app engine enabling playable quests, games, rewards and engagement modules.

**Circulating Supply**\
Total amount of tokens currently held by users and in liquidity.

**Creator Treasury**\
Pool allocated to the creator for rewards, marketing, partnerships or ecosystem growth.

**Graduation**\
The transition from bonding curve pricing to long-term liquidity mode after the configured threshold is reached.

### G–P

**Liquidity Threshold**\
The point at which a token graduates from its curve phase.

**Mechanics**\
Individual components that define how a token behaves - curves, fees, rewards, buybacks, allocations.

**Mini-App**\
A small HTML5 or logic-driven module integrated directly into a token through Campaign OS.

**Playable Token**\
A token that includes an integrated interactive experience.

**Progression Bar**\
A visual indicator showing how close a token is to reaching its liquidity threshold and graduating.

**Rewards Pool**\
Allocation reserved for staking rewards, user incentives, or engagement distributions.

**Routing**\
How fees and revenue are directed between creator, protocol, buybacks or rewards.

### S–Z

**Staking Pool**\
Pool of tokens used to reward long-term holders.

**Supply Logic**\
Defines how tokens are created, burned or distributed.

**Tokenomics**\
The economic structure of a token - supply, fees, buybacks, curves, allocations.


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