Creator Best Practices
A reference set of best practices designed to help creators optimise token performance, liquidity formation, and early community behaviour.
Keep Tokenomics Simple at Launch
For early launches:
3–4 allocation pools are ideal
moderate buy fees (1–5%)
low sell fees (1–3%) unless narrative requires higher
Simplicity increases clarity, reduces friction, and accelerates early adoption.
Use Templates to Give Immediate Utility
Tokens with actions (staking, quests, games) see:
higher retention
more volume
stronger early liquidity formation
Utility at launch dramatically improves community engagement.
Don’t Over-Allocate to Treasury
Large reserves signal sell risk.
Successful tokens generally lean towards:
40–60% liquidity allocation
20–40% community or staking allocation
Set Realistic Graduation Thresholds
A liquidity target should reflect expected early participation.
Lower thresholds create smoother transitions for smaller communities.
Buybacks Should Support Narrative
Buyback % depends on your goal:
Meme / attention tokens: higher buyback
Utility-driven ecosystems: balanced
Game tokens with sinks: lower buyback, higher in-app flow
Narrative-aligned buybacks reinforce token identity and community expectations.
Recommended Configurations (By Token Type)
Meme / Attention Token
High Liquidity, Moderate Community
Buy 3–5%, Sell 3–10%
20–50%
Linear or Exponential
Utility / App Token
Balanced Liquidity & Rewards
Buy 1–3%, Sell 1–3%
10–25%
Linear
Game Economy Token
Large Staking & Reward Pools
Buy 2–4%, Sell 2–4%
5–20%
Logarithmic
Social / Community Token
High Community Allocation
Buy 1–3%, Sell 1–6%
10–30%
Linear
Meme / Attention Token High Liquidity, Moderate Community Buy 3–5%, Sell 3–10% 20–50% Linear or Exponential
Utility / App Token Balanced Liquidity & Rewards Buy 1–3%, Sell 1–3% 10–25% Linear
Game Economy Token Large Staking & Reward Pools Buy 2–4%, Sell 2–4% 5–20% Logarithmic
Social / Community Token High Community Allocation Buy 1–3%, Sell 1–6% 10–30% Linear
These are guidelines based on community projects. Adjust as needed.
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