Core Concepts Overview

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FOREST is built on a set of mechanics that work together to make token creation flexible, programmable and predictable. This page explains the concepts you will see throughout the docs and how they interact when a token is launched inside the protocol.

Each concept is designed to be modular. Creators can adjust, combine or extend them to define how their token behaves.

1. Token Structure

Every token created in FOREST has a few foundational components.

2. Liquidity System

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Liquidity is the backbone of every token launched in FOREST.

When a token is created, part of its supply is paired with $FOREST to form a trading pool.

Curve Phase

The token begins on a bonding curve that defines how price changes as tokens are bought or sold.

The creator chooses the curve type: linear, exponential or logarithmic.

The curve enables early price discovery and steady liquidity growth.

3. Fees & Buybacks

Fees play a central role in how tokens behave in FOREST. Creators define both buy and sell fees, expressed as percentages.

Fees can route value in different ways:

  • to project treasury

  • to the protocol

  • to automatic buybacks

  • to burns

  • to reward pools

4. Bonding Curves

A bonding curve defines how token price moves during the early stage of its lifecycle.

Creators select from predefined curve shapes:

  • Linear for steady growth

  • Exponential for aggressive early movement

  • Logarithmic for fast initial ramp that stabilises later

5. Graduation Threshold

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The graduation threshold is the moment a token has accumulated enough liquidity to operate sustainably outside the curve.

When the threshold is reached:

  • the curve phase ends

  • the liquidity pool transitions

  • the token becomes part of the main trading environment

This ensures every token starts small and experimental but has a path toward stability and long-term growth.

6. Staking & Reward Mechanics

Creators can allocate part of their supply toward staking rewards.

Staking can be used to:

  • encourage long-term holders

  • distribute tokens over time

  • compensate contributors

  • provide yield linked to project activity

7. Campaign OS & Playable Tokens

Campaign OS is the system that connects tokens to interactive mini-apps.

These can be:

  • quests

  • risk games

  • staking modules

  • referral systems

  • social actions

  • custom experiences

8. Trading Environment

The trading interface in FOREST adapts based on the token's current state.

Trades follow the bonding curve formula.

9. Creator Control & Finality

Before publishing, the creator can modify all configuration settings.

Once published, the token becomes immutable:

  • tokenomics are frozen

  • fees and routes are locked

  • distribution cannot be changed

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