> For the complete documentation index, see [llms.txt](https://docs.forest.inc/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.forest.inc/about/features/flywheel.md).

# Flywheel

**Attention, revenue, value - all of it should flow back to the token.**

Forest Protocol makes this the default.

Every creator sets the rules: what % of trading fees and in-app revenue goes into **automated buybacks**.\
Every interaction - every flip, quest, stake, or spend - becomes a trigger that fuels price action and burns supply.

> A **buyback event** happens when a portion of fees or app revenue is automatically used to purchase and burn tokens on-chain.\
> This creates a continuous feedback loop where every player action contributes to scarcity and value growth.

Users engage.\
Revenue flows.\
The token gets bought, burned, and reborn - over and over.

> **Flywheel Flow:**\
> Engagement → Fees → Buyback → Burn → Scarcity → Higher Demand → More Engagement

<figure><img src="https://1941350333-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FPgUYyFDkuWTE2eCLqgVg%2Fuploads%2FdqNUFztd47EdnJiWyXSk%2Funknown.png?alt=media&amp;token=647cee51-0d3e-40eb-b4c8-f30084f5824a" alt=""><figcaption></figcaption></figure>

It’s all transparent. All on-chain.\
Every token launched through Forest comes with this mechanic **built in via Campaign OS**.

No manual treasury games or apps. No fake emissions.\
Just tokens that grow with usage and capture their own narrative.

**The token isn’t a side-effect. It’s the product.**
